Rules

Rules; The philosophy of the game and the explanation of the unknown.

  • 1. Accounts

    The owner of an account is always the owner of the e-mail address registered in the game account. An account can only be played by one player.


  • 2. Multi Accounts

    Each player can play with only one account in a universe. If you need to connect from the same IP, you must notify our operators from the 'support' menu. Fleet movements cannot be made between accounts connected from the same IP, and other similarity between these accounts is also not allowed.
    - Resources sent from a lower-ranked account to a higher-ranked account with nothing tangible in return.
    - A player upgrades their fleet to a higher rank for someone with a higher rank and thus profits from it.
    - Transactions that mean unfair advantage to the top ranked player by going outside the following odds range:


  • 3. Attack Rules

    A player's attack limit on a single planet or moon is 6 in a 24-hour hour period. The attack rule applies only to active users and excludes malicious attacks and spying tasks.

    After both the leaders of the alliances accept the war, the war officially begins. And it will continue until one of the alliances cancels it. To officially cancel the war, they must cancel the war pact in-game. While the war is going on, the beating rule between the respective alliances does not count. That is, any member belonging to the alliances in that particular war can be attacked an infinite number of times with impunity. If one of the alliances gives up and cancels the war, the Offensive rule will come back into effect and the members who break it after the war ends will be punished with a 1-day ban, more if the attack rating is excessive.
    - If the opposing alliance has a fleet in flight. And the war is canceled before they arrive. They will not be punished for this attack. However, any fleet sent after the war's cancellation will count towards the War rule.
    - Battles that result in a draw or a defeat are not included in the attack limits.
    - Inactive players have no daily attack limit, but planetary protection is active.
    - The 'attack' mission is prohibited with more than 10 units of spy probes in the fleet.
    - Attack/Destroy quests to alliance members are prohibited. These quests can be done 24 hours after the member leaves the alliance.


  • 4.1 Malicious attacks

    Fleet movements of the attacker or the defender to prevent the departure of the fleet are prohibited, the spy probe cannot be fired after the last 5 seconds (including 5 seconds) while you are attacking, (do not delete the reports), such fleet movements are considered behavior to prevent the departure of the fleet. Attacks lasting more than 3 hours are considered as fleet movements to prevent teleportation and vacation mode and are prohibited.


  • 4.2 Anti-development attacks

    The same player cannot be attacked by an alliance or in coordination with other players for 3 consecutive days, such attacks are considered malicious and preventive attacks.


  • 5. Reinforcement

    An account is not allowed to obtain unfair resources from an account with a lower rating than itself.
    Boosting is not limited to this example, but includes sending free resources from lower rated accounts to higher rated accounts, as well as making profits through ruin by attacking higher rated accounts by their fleets.

  • 6. Bug (Program error) and Utility Usage

    The use of any interface or program between the player and the game (server) is prohibited.


    - The use of malicious programs that automatically generate information to gain an advantage for a group of players is also prohibited.
    - Battles that result in a draw or a defeat are not included in the attack limits.
    - Inactive players have no daily attack limit, but planetary protection is active.
    - The 'attack' mission is prohibited with more than 10 units of spy probes in the fleet.
    - Attack/Destroy quests to alliance members are prohibited. These quests can be done 24 hours after the member leaves the alliance. 7. Threats to Real Life

    Anyone related to other players, team members, Game agents or a service of the gameimplying or stating that they will be located; Any threat to real life, such as implying or expressing harm, is prohibited.

    8. Insults and Spam

    No insults or spam messages are allowed.

    9. Actions for punishment

    If it is perceived that players who violate the mild insult and attack rule are doing these violations to prevent possible attacks, they may not be penalized for a while. This process can take 12-24 hours.

    10. Anti-Matter

    Payments you will make for the supply of anti-matter will be accepted as support and aid to encourage project continuity. Payment is not accepted under the name of commercial activity.

    11. Rule Violations

    Any kind of rule violations will be penalized for periods ranging from warning to permanent deactivation of the account. The game operators decide on the type and duration of the penalty and is the person to be contacted about the penalties.


    - www.hizliogame.com Team